Kosovia Wiki
Kosovia Wiki

CN = copper nihat

SN = silver nihat

GN = gold nihat

Currency and conversions can be found here.

Feel free to suggest items to admin!

Quality Guide[]

There are three qualities most items can be bought in: Poor, Standard, High. Poor quality items are run down, usually handed down through numerous owners, torn, falling apart, etc. Standard quality items are fairly old with a few loose stands of fabric or splinters, etc. High quality items are always brand new with little to no flaws.

Quality Price Modifier
Poor 1/3
Standard listed price
High x5

So, a Poor quality shirt normally listed at 5 silver nihat would instead cost 1 silver and 6 copper nihat. The same shirt at High quality would cost 2 gold and 5 silver nihat.

There are restrictions when it comes to backgrounds. Beggars must only buy things at Poor Quality and Nobility must only buy things at High Quality.

Clothes[]

Size Price Modifier
child 40%
small (3'-5') 75%
medium (5'-6') listed
large (6'-9') x2
Fabric Price Modifier Fabric Price Modifier
Sisal 50% Linen as listed
Cotton as listed Wool, coarse 50%
Wool, fine as listed Leather, full grain x2
Leather, fibre 50% Silk x5
Velvet x10 Satin x15
Fur, Common x2 Fur, Exotic x6

Garments[]

Underclothes Price Torso Price Legs Price Full Body Price
Underwear 1 sn Blouse 3 sn Skirt, knees 3 sn Dress 5 sn
Chemise 1 sn Tunic 1 sn Skirt, ankle 5 sn Robe 3 sn
Nightgown 3 sn Shirt, Casual 5 sn Trousers, Casual 5 sn Gown 1 gn
Stockings 1 sn Shirt, Formal 1 gn Trousers, Formal 1 gn Toga 5 sn
Head Price

Feet

Price

Misc Price Misc Price
Cap 5 cn Boots, ankle 5 sn Bodice 3 sn Belt 4 sn
Turban 1 sn Boots, calf 7 sn Corset 1 gn Eyepatch, pair 1 sn
Cowl 1 sn Boots, knee 1 gn Coat 5 sn Mask 1 gn
Shayla 2 sn Sandals 5 cn Cloak 3 sn Scarf 5 sn
Keffiyeh 2 sn Slippers 1 sn Vest 2 sn Suspenders 3 sn
Heels 5 sn Cape 1 sn Gloves 2 sn

Jewelry[]

Material Price Modifier
Brass 75%
Bronze listed
Gold x4
Obsidian x8
Silver x2
Item Price Item Price
Locket 1 gn Pendant 5 sn
Earrings 8 sn Bracelet 1 gn
Necklace 7 sn Ring 1 sn
Armband 1 gn Brooch 4 sn
Circlet 1 sn Cuff 8 sn

Cosmetics[]

Item Price Item Price Item Price
Lip Stain 5 sn/oz Face Powder 5 sn/oz Cheek Powder 3 sn/oz
Eye Powder 4 sn/oz Eye Paint 5 sn/oz Nail Polish 1 gn/oz
Small Brush 5 cn Medium Brush 7 cn Bath Salt 3 gn/oz
Skin Cream 7 sn/oz Toothbrush 3 cn Toothpaste 2 sn/oz
Soap, Plain 3 sn/bar Soap, Scented 1 gn/bar

Furniture[]

Seating[]

Item Price Item Price
Wooden Chair 1 sn Armchair, Cushioned 1 gn
Metal Chair 1 gn Wooden Stool 4 cn
Couch, Cushioned 3 gn Wooden Bench 1 sn
Wooden Rocking Chair 5 sn

Tables[]

Item Price Item Price
Small Dining Table (seats up to 4) 3 sn Large Dining Table (seats up to 8) 1 gn
Desk 4 sn Child's Desk 1 sn
End Table 6 cn Coffee Table 7 sn

Bedding[]

Item Price Item Price Item Price
Mattress, Single 1 gn Sheet Set, Single 3 sn Head/Foot board set, Single 3 gn
Mattress, Double 2 gn Sheet Set, Double 5 sn Head/Foot board Set, Double 5 gn
Hammock 4 sn Bedroll 5 cn Cradle 4 sn
Standing Cot 2 sn Body Pillow 1 gn Throw Pillow 1 sn
Summer Blanket 2 sn Winter Blanket 8 sn Pillow 7 sn

Storage[]

Item Price Item Price Item Price
Wardrobe 5 gn Dresser 8 sn Vanity Table 10 gn
Cupboard 3 sn Cabinet 4 sn Wall Cabinet 5 sn
Hutch 2 sn Wine Rack 2 gn Baker's Rack 4 sn
Small Shelf 3 cn Large Shelf 1 sn Coat Rack 2 sn
Barrel 5 cn Wicker Basket 1 cn Metal Bucket 1 sn
Small Chest 1 sn Medium Chest 3 sn Large Chest 9 sn
Lock & Key 3 gn Small Sack 1 cn Medium Sack 5 cn
Large Sack 1 sn Waterskin 1 sn

Kitchen/Dining[]

Cooking[]

Material Price Modifier Item Price Item Price
Cast Iron x4 Cooking Pot 5 sn Cooking Spoon 3 sn
Clay listed Cooking Pan 5 sn Spatula 5 sn
Iron x2 Baking Dish 7 sn Strainer 8 sn
Glass x2 Cauldron 4 sn Ladle 4 sn
Copper listed Jar 2 sn Teaspoon 2 cn
Wooden 1/2 Bottle 2 sn Tablespoon 5 cn
Pitcher 3 sn Measuring Cups (1/4 1/3 1/2, 1 cup) 3 sn

Drinking[]

Item Price Item Price
Goblet 5 sn Mug 1 sn
Cup 5 cn Pint Glass 3 sn
Tankard 1 gn Chalice 2 gn
Wine Glass 8 sn Flask 6 cn

Forks[]

Item Price Item Price
Salad Fork 5 cn Fish Fork 4 cn
Dinner Fork 3 cn Dessert Fork 3 cn
Pastry Fork 6 cn Spork 1 cn
Carving Fork 1 sn

Spoons[]

Item Price Item Price
Dinner Spoon 2 cn Dessert Spoon 5 cn
Soup Spoon 4 cn Coffee Spoon 2 cn
Salt Spoon 1 cn
Mixing Spoon

Knives[]

Item Price Item Price
Dinner Knife 4 cn Butter Knife 3 cn
Fish Knife 4 cn Dessert Knife 3 cn
Chef's Knife 1 sn Paring Knife 5 cn
Boning Knife 8 cn Bread Knife 8 cn
Butcher Knife 7 cn Cleaver 1 sn
Cheese Knife 4 cn

Plates & Bowls[]

Item Price Item Price
Dinner Plate 3 cn Salad Plate 2 cn
Bread Plate 5 cn Saucer 4 cn
Soup Bowl 6 cn Platter 1 sn

Misc[]

Item Price Item Price Item Price
Floor Mirror 1 gn Wall Mirror 2 gn Small Bookshelf (10 books) 5 gn
Large Bookshelf (50 books) 10 gn Firepit (floor) 3 sn Fireplace (wall/chimney) 4 gn
Fiction Book 2 cn Academic Book 5 cn Blank Journal 2 cn
Candle 4 cn Candle holder 1 sn Chamber Pot 3 sn
Bathtub 3 gn Washboard 3 sn

Housing[]

Housing prices can be found here

Animals[]

Animals and feed do not have different qualities, though ranchers could personally decide to charge more or less depending on where they are. This is the "default" price; if there is no listed price at a store, refer here.

Feed[]

Item Price
Grain, 50 lb bag 3 gn
Hay, 50 lb bale 1 gn

Chickens[]

Item Price
Hen 10 sn
Rooster 5 sn
Chick, 5 3 sn

Cattle[]

Item Price
Bull 3 gn
Cow 5 gn
Calf, male 7 sn
Calf, female 1 gn
Ox (infertile) 3 gn

Ducks[]

Item Price
Drake 3 sn
Hen 5 sn
Duckling, 5 2 sn

Pigs[]

Item Price
Boar 2 sn
Sow 5 sn
Piglet, male 3 cn
Piglet, female 6 cn

Goats[]

Item Price
Nanny 1 gn
Billy 7 sn
Kid, male 5 gn
Kid, female 1 sn

Sheep[]

Item Price
Ram 5 sn
Ewe 7 sn
Lamb, male 1 sn
Lamb, female 3 sn

Horses[]

Horse breeds here

Item Price
Full Tack Set (including leather saddle) 1 gn

Dogs[]

Dog breeds here

Misc[]

Item Price Item Price
Camel 30 gn Camel Travel Equipment Set (saddle, bridle, etc) 10 gn

Tools[]

General[]

Item Price Item Price Item Price
Shovel 4 cn Hammer 6 cn Pry Bar 1 sn
Sledge Hammer 7 cn Saw, one-hand 1 sn Saw, two-manned 4 sn
Hatchet 5 cn Pliers 4 cn Nails (20) 2 cn
Spikes (20) 5 cn Glue, 1 oz 6 cn Clamps (20) 2 sn
Broom 3 cn Dust Pan 5 cn Small Towel 2 cn
Large Towel 7 cn Cleaning Rags (2) 1 cn Tarp, 25 sq ft 2 sn
Ladder 4 cn 10-foot pole 3 cn Chisel 5 cn
Compass 5 sn Tinderbox 1 sn Rope, 50 ft 3 cn
Small Brush 2 sn Large Brush 5 sn

Drawing/Painting/Writing[]

Item Price Item Price Item Price
Ink well, 1 oz 5 sn Paper, 10 sheets 3 sn Quill 3 sn
Charcoal Sticks 6 cn Kneaded Eraser 5 sn Palette 5 sn
Canvas 5 gn Easel 10 gn

Ink Colors, per oz[]

Item Price Item Price
Black 2 cn Red, Blue, Yellow 5 cn
Purple 1 sn Green 8 cn
Orange 6 sn

First Aid[]

Item Price Item Price
Cloth Bandages 3 cn Splint 2 sn
Surgery Needle 2 gn Surgery Thread, 10 ft 7 gn
Tweezers 3 cn Scissors 4 sn
Sponges 4 sn Sling 1 gn

Blacksmithing[]

Item Price Item Price
Anvil 10 gn Smithing Hammer 3 sn
Tongs 3 sn Heavy Apron 4 sn
Heavy Gloves 1 gn Glass Goggles 3 gn
Whetstone 10 gn Bellows 20 gn

Carpentry[]

Item Price Item Price
Sanding Block 5 gn Rubber Mallet 2 sn
Screwdriver 3 sn Rivets (20) 4 sn

Farming/Gardening[]

Item Price Item Price Item Price
Rake Hoe Pitchfork
Shears Spade Wagon
Sickle Scythe Plough
Watering Can Shears Branding Iron
Yoke Knee Pads Tool Belt
Spray Bottle

Tattooing[]

Item Price Item Price
Tattoo needle Black ink
Blue ink Red ink
Yellow ink Purple ink
Green Ink Orange ink

Leatherworking[]

Item Price Item Price
Scraping Blade Jar of Softening Grease
Scoring Iron Skinning Blade
Sleeking Tool Wire Bristle Buffing Brush
Heating Flat Iron Cutting Shears

Sewing[]

Item Price Item Price
Ball of Yarn Thimble
Spool of Thread Knitting Needles
Crochet Hook Lucet

Entertainment[]

Item Price Item Price
Dollhouse, small Dollhouse, large
Dice, loaded Dice set
Drum Flute
Violin Harp
Lute Bagpipes
Harmonica Ocarina

Armor and Weapons[]

Armor[]

Material Price Modifier
Studded Leather 50%
Leather listed
Fur listed
Hide listed
Bronze x2
Iron x4
Steel x6
Dragonscale, Pham Quang x10
Dragonscale, Vuong Phan x7
Dragonscale, Duc Tho x8
Size Price Modifier
Small (3'-5') 75%
Medium (5'-6') listed
Large (6'-9') x2

Chainmail (only size mods)[]

Armor Price
Coif, head/neck 5 sn
Hauberk, body 1 gn
Chausses, legs 5 sn

Metal/Leather/Etc[]

Helmet Price
Nasal Helmet 1 gn
Barbute 2 gn
Close helm 5 gn
Torso Price
Gorget, neck/shoulders 3 gn
Cuirass, chest/back 10 gn
Faulds, waist/hips 2 gn
Couters, elbows 1 gn
Pauldrons, shoulder/armit 2 gn
Rerebraces, elbow to pauldron 3 gn
Gauntlets, gloves 5 gn
Legs/Feet Price
Poleyn, knee 2 gn
Cuisse, thigh 5 gn
Sabaton, feet 2 gn

Weapons[]

Material Price Modifier Material Price Modifier
Steel x2 Iron listed
Wood 75% Bone/Ivory x3
Gold x2 Silver x4
Glass x3 Obsidian x5

One-Handed[]

Item Price Item Price
Dagger 5 sn Combat Knife 1 sn
Sickle 3 sn Khopesh 3 gn
Knuckles 5 cn Claws, one hand 3 gn
Rapier 1 gn Handaxe 1 gn
Club 2 gn Shortsword 5 gn

Two-Handed[]

Item Price Item Price
Broadsword 7 gn Staff 5 gn
Scythe 5 gn Battleaxe 10 gn
Warhammer 15 gn Halberd 5 gn

Ranged[]

Item Price Item Price
Spear 3 gn Javelin 2 gn
Shortbow 5 gn Longbow 7 gn
Crossbow 10 gn Throwing Daggers, 5 3 gn
Throwing Axe, 2 2 gn Blowgun 1 gn
Sling 1 sn
Ammo Price
Arrows, 20 1 gn
Crossbow bolts, 20 2 gn
Darts, 20 5 sn

Shields[]

Material Price Size Price Modifier
Wood Small 50%
Metal Average listed
Leather Large x4

Horse/Centaur Armor[]

Armor Price Armor Price
Chanfron (horses only) 5 gn Flanchard 5 gn
Crinet (horses only) 8 gn Peytral 10 gn
Crupper 15 gn Caparison 2 gn

Magical[]

Spell Tomes[]

Spell tomes, also books written by master mages that are used for solitary practice of a particular magic skill. It is the easiest way to learn magic skill exp ic, as long as you have the coin for it. In roleplay threads, every 500 words you detail your character studying from the tome--which includes reading, practicing and trail and error (no one is perfect, after all)-- you will be rewarded 2-3 points in that skill. Of course, admin have final say about if you do earn the points or not.

Each magic type has their own price range for tomes. In PC-owned businesses they may choose to charge whatever they want, but if they do not specify then consult these prices.

Novice tomes can be purchased by anyone wanting to start their education in the magic, and can be used to gain up to 10 EXP.

Apprentice tomes can only purchased by mages with a novice level of the skill, and can be used to gain up to 30 EXP.

Adept tomes can only purchased by mages with an apprentice level of the skill, and can be used to gain up to 70 EXP.

Master tomes can only purchased by mages with an adept level of the skill, and can be used to gain up to max EXP.

Complete tomes can be purchased by anyone of any level, and is basically an all-in-one tome that can be used to reach master level.

Conjuration[]

  • Novice Tome: 30 gp
  • Apprentice Tome: 60 gp
  • Adept Tome: 90 gp
  • Master Tome: 120 gp
  • Complete Tome: 600 gp

Enchanting[]

  • Novice Tome: 20 gp
  • Apprentice Tome: 50 gp
  • Adept Tome: 80 gp
  • Master Tome: 150 gp
  • Complete Tome: 500 gp

Elementalism[]

  • Novice Tome: 10 gp
  • Apprentice Tome: 25 gp
  • Adept Tome: 50 gp
  • Master Tome: 100 gp
  • Complete Tome: 500 gp

Illusion[]

  • Novice Tome: 50 gp
  • Apprentice Tome: 70 gp
  • Adept Tome: 100 gp
  • Master Tome: 150 gp
  • Complete Tome: 700 gp

Restoration[]

  • Novice Tome: 10 gp
  • Apprentice Tome: 25 gp
  • Adept Tome: 50 gp
  • Master Tome: 100 gp
  • Complete Tome: 500 gp

Necromancy[]

  • Novice Tome: 100 gp
  • Apprentice Tome: 150 gp
  • Adept Tome: 200 gp
  • Master Tome: 250 gp
  • Complete Tome: 900 gp

Telepathy[]

  • Novice Tome: 100 gp
  • Apprentice Tome: 120 gp
  • Adept Tome: 150 gp
  • Master Tome: 200 gp
  • Complete Tome: 800 gp

Transfiguration[]

  • Novice Tome: 30 gp
  • Apprentice Tome: 70 gp
  • Adept Tome: 150 gp
  • Master Tome: 240 gp
  • Complete Tome: 600 gp

Wands[]

Wands are extremely diverse. Most mages can start out going out, finding a decent stick and using that itself. Novice and apprentice mages will have to find an enchanter to enchant their wands that make them usable for focusing magic, but adept and master mages can enchant their own wands.

Professional wand makers make more permanent wands out of metals and other precious materials, selling them pre-enchanting as well as enchanting mage's wands for various prices. There is no range of price a wandmaker could have; each is different. Therefore, check with your local wandmaker for their pricings.

Enchantments[]

Enchantments are simply magical modifiers to an item. Clothes, furniture, tools... anything can be enchanted if the enchanter has the skill. Enchanters will have their own prices for enchantments depending on their individual skill level, so below are ranges you can expect:

  • Simple: 30-50 gn
  • Complex: 100-150 gn
  • Advanced: 500-600 gn

Magical Amplifiers[]

Buildings[]

Material Price Modifier Material Price Modifier
Wood Adobe
Stone Brick
Building Price (per sq ft) Building Price (per sq ft)
Barn Silo
Stable Coop
Forge Workshop
Storage Greenhouse
Room Price (per sq ft) Room Price (per sq ft)
Living/Main Room Bedroom
Bathroom Kitchen/Dining
Dining Room, separate Library
Hallway

Deviancy[]

Item Price Item Price
Lockpick, 5 3 gn Skeleton Key 10 gn
Flash Powder 3 gn/oz Glove w/ False Fingers 8 gn
Hollow Book 15 gn

Drugs[]

Recreational[]

Ryabkin

  • Origin: Ulios
  • Taken: dissolved and taken orally through drink
  • Positive side effects: Taken before bed, Ryabkin is used as a sleep aid. Their sleep, if undisturbed, can last up to 10 hours.
  • Negative side effects: While asleep, the user is completely unaware of their surroundings and if they're woken up, they will experience complete body paralysis. Many slavers drug drinks of potential victims and when they inevitably pass out they kidnap them.

Glory

  • Origin: Chadrica
  • Taken: chewed leaves
  • Positive side effects: called the "party drug of Kosovia (PDK)", it gives its user an extreme sense of euphoria and bursts of energy. The user commonly experiences a lack of hunger as well.
  • Negative side effects: When the euphoria ends, the user will crash just as hard and end up sweating out the drug.

Sura

  • Origin: Asios
  • Taken: smoked
  • Positive side effects: Traditional dwarven tribes would use sura to become closer to Nuniq. It is a spiritual experience for them, but in more recent times it is popularized as a hallucinogen that also gives the user a euphoric high that can last for up to ten hours.
  • Negative side effects: If taken in a negative mindset this can be torture as the visions will not stop and can often turn extremely nightmarish. When the high dies down, the user will become extremely thirsty and if not supervised can die from overhydration.

Kong

  • Origin: Ayor
  • Taken: pill form, dissolved on tongue
  • Positive side effects: Kong is mostly taken by mages to enhance their magical abilities. (OOC: If a character is under the influence of Kong in a thread, their magic skill exp is doubled.)
  • Negative side effects: The more it is taken, the frailer one becomes. They become sick extremely easily, and eventually their body becomes too sick to digest food. The only way to combat this gruesome end is to have Kong only in dire circumstances, if not at all. Once every couple months is the minimum it takes to stay healthy with it.

Poison[]

Snake Venom

Spriggan Sap

Unlike Vampire Toxin, Spriggan Sap does not come from spriggans despite the name. Instead, SS is created through a chemical reaction that the spriggans use in everyday life. For them, the "sap" (that has the consistency more of jelly) is used as a pain reliever that is applied onto cuts. But if applied to the skin of other races, it is extremely corrosive.

Vampire Toxin

Vampires are venomous; their fangs, like a snake's, can stream out venom upon a bite. It is an extremely potent vemon, and can be extracted and sold just like snake venom.

Slaves[]

Each business has their own pricing on slaves, though for the best chance of getting business these are the ranges:

Child (aged 6-15)[]

  • Human: 10-15 gn
  • Shapeshifter: 20-30 gn
  • Centaur: 30-50 gn
  • Other: 50-100 gn

Man[]

  • Human: 50-60 gn
  • Shapeshifter: 70-100 gn
  • Centaur: 100-150 gn
  • Other: 80-150 gn

Woman[]

  • Human: 70-100 gn
  • Shapeshifter: 100-130 gn
  • Centaur: 250-400 gn
  • Other: 120-200 gn

Woman, Pregnant or with Child (<6 years old)[]

  • Human: 80-90 gn
  • Shapeshifter: 100-120 gn
  • Centaur: 200-300 gn
  • Other: 100-150 gn

Elderly/Disabled[]

  • Human: 30-50 gn
  • Shapeshifter: 50-80 gn
  • Centaur: 150-170 gn
  • Other: 50-70 gn

Man, Woman and Child (Family)[]

  • Human: 200-300 gn
  • Shapeshifter: 400-800 gn
  • Centaur: 900-1,200 gn
  • Other: 300-500 gn

Guide[]

Women are considered more valuable than men because they can give birth to future slaves.

Women who are pregnant or with child are less valuable than women without because they work less and will have to spend most of their time taking care of their child. If a potential buyer has other slaves, there is the option of having other slaves take care of the child as well.

Not all families are kept together during sales. Especially when the child grows older, they can be sold separately from their parents. Most slavers do not sell familial groups because they are rarely bought, but a number of them do because when they are bought, they can make a good amount of coin.

Elderly or disabled slaves are less valuable than young and healthy slaves, but are commonly bought as household slaves who cook, clean and take care of children. Note: disabled can mean physically or mentally. If a slave is punished and has their leg broken, arm broken or another bodily injury occurs, they will be considered disabled and will be sold as such.